About This Game Eterium is a space flight sim in the spirit of 90's games like Wing Commander and X-Wing. Developed by a two-man team, Eterium aims to bring the classic style of space combat games into the modern era. You play as a pilot serving aboard United Earth Alliance carrier Canopus during a war against an vicious alien race known as the Revi. Experience story-driven gameplay, advanced artificial intelligence, procedural missions and intense 3D space combat as you battle your way through over 50 missions of action-packed gameplay.Gameplay Features:Fully customizable joystickXbox 360 Controller and Mouse SupportOutstanding stereo 3D support (nVidia 3d Vision only)Advanced Artificial IntelligenceDynamic DifficultyAdvanced ship damage systemFully 3D rendered cockpitsAsteroid and mine fields 6d5b4406ea Title: EteriumGenre: Action, IndieDeveloper:Rogue Earth LLCPublisher:Rogue Earth LLCRelease Date: 15 Apr, 2014 Eterium 32 Bit Crack Well, so far so good. Four missions in, this game's made a pretty good impression on me. Haven't got much backstory yet, as to who the enemy is and why we're fighting them, and the bits of information you get from the other pilots in the lounge and hangar (at least, so far) haven't shed too much light on it. As far as the actual combat goes, the fighters strike me as a little more fragile than you might be used to from other games, which adds a fair bit of intensity to the fighting. The feature of your targeting system being able to tell which enemies are attacking you and which are attacking the ship you're escorting is very nice, and makes the dreaded escort missions a little less horrible.If you grew up playing old school space sims like I did, you're probably going to like this.. For \u00a33.99 its alright. Its bascially Wing Commander\/Starlancer but missing some key things for me:Missions are repetative. Patrol here, blow up some fighters, patrol here, see if there's more fighters to blow up. - Story is...the usual. Alien space fleet needs blowing up, defend the human space, pew pew pew. - Only 4 hours in and I think I've seen everything it can show me (looking at the ship database). - So far only been able to fly 2 ships. Dont have any control over the ship type either (just missle loadout). Basically if you reeeeally have that itch - this will scratch it. But you walk away wanting more from it. Would rather the devs put more into this and charge \u00a310\/15. Oh and a bit buggy - compeleted a main objective, but had to eject on the way back. Managed to hammer the eject key - after the 'blown up' animation....but still got a "well we picked you up, but you failed the main objective". Huh.. I suppose I could be wrong about this, but "Eterium" bears very strong marks of being a direct homage to "Wing Commander." Pretty much every character and ship in the game seems to be an expy for something you might have encountered in adventures involving The Tiger's Claw, and the basic gameplay elements all seem to be the same.In the same vein, you should be ready for some pretty challenging combat. A few good hits will do you in, so you can't be lazy. Part of the nostalgia baked into games like this is that they're rather less forgiving than modern titles, so the learning curve might be steeper than you're used to.A fair amount of challenge also lies in the controls. They're pretty tough to truly master if you're a keyboard and mouse pilot - maybe they're better with a joystick or gamepad, but I wouldn't know. Getting enough cannon hits to take down an enemy can be a bit of a project."Eterium" is hardly original, but it seems to have been made with commendable care. If you like "Wing Commander," it's probably worth a try.. Overall, Eterium was a pretty fun game to play. It definitely nails a lot of its design goals to bring back the feel of Space Combat games from the 90's and while some aspects of the game are off-putting to some (The horribly stock\/generated looking Anime art) I don't think it really detracts from the overall experience; unless you personally have a stick up your\u2665\u2665\u2665\u2665\u2665The combat is fast paced and exciting, and with the multitude of control options now available, people really have no excuse not to give the game a try. It can feel a little "stiff" at times, and it does seem like no matter what craft you fly, you might as well not have shields at all compared to the enemies, but it makes it all the more sweeter when you score that final kill to complete a mission in a banged up ship that is 1 hit away from exploding.The story overall is certainly not unique in that it has been told countless times before, in many different forms, but I still think the story is passable and has some very interesting moments - this despite the bland and generic conversations between characters. My only real let down was that near the end the story wraps up too quickly, almost unexpectedly. They really could have gotten another 5 or 10 missions out of the final story-arc and it would have been great to see that fleshed out more.For what the game costs, and what its stated goals are, I think the product delivers on every level. Wait for a sale if you must, but do not neglect this game if you are longing for that 90's space combat experience.. An excellent starfighter game--reminds me a lot of the old Wing Commander games.You play as a starfighter pilot aboard a carrier, the U.E.A. Canopus. Fairly straight forward war story with pretty well structured missions and a bit of surprises here and there. The dynamic difficuality thing and game design even means you won't always have the same play through. For example, you might not have to dog fight in an asteroid field or you might encounter patrol boats rather than a destroyer. Good touches! Design is more of a win than the plot.The game offers both fun and challenge: more so from the mission design than what you'll find from the A.I. at "Normal". I especially love that the games combat model balances guns and missiles. Your weapon payloads are fairly realistic, it's not too few to be combat effective and no where near enough to paint deep space in exhaust trails. You carry a loadout not to foreign from real world aircraft of today. It doesn't try to be overly realistic beyond that, those used to arcade games won't be left in the cold.Weapons are simple and straight forward. Mainly divided by lock type (nearest target, locked target, and forget about it: we don't need no stinking locks). You'll find yourself reyling on missiles a fair bit but with no way out of a scrape without fighting it out with guns. Various gun types differ in range, damage, and rate of fire. Selection of space craft is average.If you want a serious starfighter game this is about as good as you're gonna find on Steam. Last time I had anywhere near this much fun in such a game: I was a kid piloting X-Wings on a SEGA 32X in Star Wars Arcade, and that was a hell of a long time ago.. Im really torn with how to reveiew EteriumThe gameplay is very very similiar to how I remember Wing Commander 1 and 2 playing, which is why I bought it.However those games had conversations and stories that made the space between missions interesting and gave a solid context to the war being portrayed.Eterium more or less nails the space fighter sim, but drops the ball completely when it comes to tieing the missions togather and providing context.. Thus it feels like playing one meaningless but fun simulator mission after another.. Yes! Wing commander meets anime style cutscenes. So frickin fun. You guys could make 10 more of these and i will buy them all!. Eterium is a space combat sim in the vein of the old Wing Commander and Freespace games. The influence of Wing Commander is apparent from the get go with things such as speaking to crew members between missions, carrier landings, mission types etc. For fans of Wing Commander, WC Saga, Diaspora, Freespace, X-Wing\/Tie Fighter or space sims in general there is a lot to enjoy here. Functionally the game works very similar to those older classics in both controls and mission design.Gameplay wise it is a solid sim with enough depth to keep it interesting without being overly complex or simple. You will fly a variety of craft each that feels and handles differently and be able to play around with various weapon loadouts. The dev's have included blackouts and redouts here when you perform heavy manuvers and I like this addition. Also your pilot's head sways when you turn which I think is a lovely touch. Another excellent feature is that when you are escorting vessels the hud no only displays the vessel you are to protect but also highlights enemies that are attacking that target with a difference colour on the radar. This makes escort missions MUCH easier to handle and takes away alot of the frustation. Combine that with the easy Wingman controls allows you to respond to changing battlefield conditions very rapidly and allows you to focus fire on particular threats. Your craft is a lot more "squishy" than in many games. This takes some adjusting to much makes the dogfights much more intense and rewarding.This was the easiest game to setup my T.Hotas X for, the setup screen in the laucher is very helpful and you can see what imputs do what allowing you to quickly setup a control scheme that works for you. Graphically the game is decent with a slight cartoonish feel yet this lends itself to the vibe of the game. Considering this was a part time project by a 3 man developement team I think the graphics are perfectly acceptable and the handling of the craft feels responsive and unique to each vessel you fly. The AI is good, acting intelligently and scale up as does the difficulty. Your own wingmen work well and depending on the skill can be a major asset in battle, unlike some games where they are more of a hinderance than a help. Out of the cockpit your home base and comrades are rendered in 2D, with the characters displaying clear eastern influences. When at base you can navigate to different areas and speak to different crewmen similar to Wing Commander. There is no dialogue in the game, everything is written in text. While this is fine for out of combat socialising, in combat it makes it harder to determine messages during the heat of combat. Storywise the game is ok but it throws alot of characters at you very quickly making things more confusing than they need to be, especially since some of them you appear to have a history with. Given the fact that the characters are practically thrown in your face it makes it harder to get to like them. I believe the game would have been better served providing a smaller, more flesh out cast but that is perhaps down to personal opinion. I also do not like that you are given virtually zero backstory before being thrown into the main story. Combine this with the fact your character seems to have history within the way, where he serves and with certain other characters makes things more confusing than they need to be. An intro story, perhaps in the manual or somewhere giving some insight into the story, who you are fighting and why would be appreciated. The story and dialogue is ok without standing out. Cookie cutter but enough to keep you engaged and in your cockpit. Music is ok, does the job. Overall I find Eterium to be a solid sim especially given it's three man dev crew who made it as a side project. That being said, Eterium holds up well in it's own right. It is not a big budget game but handles well, is fun to fly and is available at a modest budget. I would recommend this to anybody who enjoys space flight sims.Score: 7.5\/10. If you enjoy silent anime portraits that never change and repetitive missions of killing the same basic enemies over and over again, this is the game for you.If you doubt me, then here's a quick look video I made showcasing this game. Warning: It might be as painful to watch as it was for me to play.http:\/\/youtu.be\/s8hxst_6pAUFor those of you that believe, I'm sorry, but I just can't recommend this game. And certainly not for the price of $20. There is little to no variance between missions. You fly from one point to another, which has either enemies to shoot down in a typical bland space shooter fashion, asteroid fields that pose no threat to you and are a waste of time, or nothing at all. That's right, the game makes you fly to empty points time and time again.My brain just melted from the monotony. The worst part is that when you mess up, you basically have to do the entire mission over again. You also have to skip through the the dialogue leading up to it again, too. There are no checkpoints between navs, which is painful because I don't enjoy fighting all of the same enemies again that fly faster than me and are hard as nails to hit sometimes.Needless to say, I'm very disappointed. I love anime and I love space games. This should've been a hit with me, but its lack of content and depth made it fall flat. The whole thing just felt lazy and thrown together. Do yourselves a favor and stay away from this. There are a ton of better games you can get for 15 and 20 dollars.. Scratches that old school wing commander itch quite nicely. Could use a little more depth, but I applaud the efforts of the 2-man team.
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